
Izanami
Matron of the Dead

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.38 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.05 |
Magical Protection | 26.12 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.51 |
Inhand Power | 41.04 |
XP Requirement | 0 |
IZANAMI PRO BUILDS
View allIZANAMI COMMON ELITE BUILDS
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Izanami Basic Attack
BASIC
Throw a piercing projectile that deals 0 Physical Damage to all enemies hit. The projectile returns to you after reaching its max range or hitting a wall, dealing 0 Physical Damage to any enemies hit on its way back.
- Cooldown: 0s
- Cooldown: 0s
- Initial Damage Scaling: 75% Strength or Inhand Power and 15% Intelligence
- Return Damage Scaling: 35% Strength or Inhand Power and 7% Intelligence
- Return Damage Scaling: 35% Strength or Inhand Power and 7% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Death Draws Nigh
PASSIVE
Gain Percent Penetration and Intelligence for each 1% of your Max Health taken as damage. • Each stack fades 10 seconds after the damage was taken. • Stack count cannot drop below the percentage of your current missing health.
- Percent Penetration: 0.3% Per Stack
- Intelligence: 0.5 Per Stack
- Intelligence Per Level: 0.05 Per Stack
- Max Stacks: 50
- Cooldown: 0s
- Cost: 0

Sickle Storm
ABILITY 1
Significantly increases your Attack Speed for 6 seconds, but your Basic Attacks no longer pierce enemies or return to you. • Basic Attacks deal Bonus Damage to Structures. • Applies a stacking Bleed effect to enemies hit.
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Cooldown: 11s
- Attack Speed: 30/35/40/45/50%
- Damage Scaling: 100% Strength and 20% Intelligence
- Bonus Structure Damage: 5/10/15/20/25
- Bleed Damage: 5/10/15/20/25 +
30% Intelligence over 4 ticks. - Max Debuff Stacks: 3
- Debuff Duration: 2s
- Cooldown: 11s
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 11s
- Cost: 60/65/70/75/80

Spectral Projection
ABILITY 2
Send forth a spectral projection of yourself, dealing Physical Damage and Slowing all Enemies in a line.
NOTE 1: Spectral Projection passes through enemies and walls.
NOTE 2: Can be cast without breaking Stealth from Fade Away.
NOTE 3: Can be cast without breaking Stealth from Fade Away.
- Damage: 50/90/130/170/210
- Damage Scaling: 80% Strength and 60% Intelligence
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 2s
- Range: 11.2m
- Radius: 0.8m
- Cooldown: 14/13.5/13/12.5/12s
- Cost: 50/55/60/65/70

Fade Away
ABILITY 3
Descend into the underworld, becoming Stealthed, and leap away from your current position. • Gain Movement Speed while in Stealth.
- Sickle Storm and Spectral Projection can be used without breaking Stealth.
- Movement Speed: 15/20/25/30/35%
- Movement Speed: 15/20/25/30/35%
- Buff Duration: 3/3.5/4/4.5/5s
- Range: 8.8m
- Cooldown: 17/16.5/16/15.5/15s
- Cost: 50/55/60/65/70

Dark Portal
ABILITY 4
Summon a dark portal which deals instant Physical Damage and Physical Damage over time. • Damaged enemies are also Silenced and Slowed.
NOTE 1: Slowing and Damage over time effects start strong, and fade away over 2s.
NOTE 2: Slow is not affected by diminishing returns.
NOTE 3: Slow is not affected by diminishing returns.
- Damage: 180/260/340/420/500
- Damage Scaling: 100% Strength and 30% Intelligence
- Bleed Damage: 50/80/110/140/170 over 4 ticks.
- Bleed Damage Scaling: 70% Intelligence over 4 ticks.
- Silence Duration: 2s
- Initial Slow Amount: 60%
- Cooldown: 90s
- Range: 9.6m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100