
Xbalanque
Hidden Jaguar Sun

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.4 |
Max Mana | 296 |
Health Per Time | 1.7 |
Mana Per Time | 2.14 |
Physical Protection | 18.1 |
Magical Protection | 26.1 |
Movement Speed | 365 |
Base Attack Speed | 1 |
Attack Speed Percent | 1.51 |
Inhand Power | 48 |
XP Requirement | 0 |
XBALANQUE COMMUNITY GUIDES
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XBALANQUE PRO BUILDS
View allXBALANQUE COMMON ELITE BUILDS
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Xbalanque Basic Attack
BASIC
Fire a projectile that deals 0 Physical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Dead of Night
PASSIVE
Deal damage to enemy gods to gain stacks. Each stack provides Strength or Intelligence, whichever is higher. At 3 and 6 stacks you gain an additional buff of Strength and Intelligence.
- Each stack requires more damage dealt to gain the next stack.
- Strength: 4 Per Stack
- Intelligence: 6 Per Stack
- Strength: 10 Per Empowered Stack
- Intelligence: 15 Per Empowered Stack
- Damage: 1000 to gain first Stack
- Damage increase each subsequent Stacks: 1000
- Cooldown: 0s
- Cost: 0

Branching Bola
ABILITY 1
Your next 3 Basic Attacks fire large projectiles that deal 50 [35% Strength and 55% Intelligence] Physical Damage.
- Projectiles pass through enemies and stop on the first enemy god hit.
- Can only trigger ability based items and effects.
- Damage: 50/75/100/125/150
- Damage Scaling: 35% Strength and 55% Intelligence
- Cooldown: 15s
- Cost: 60/65/70/75/80

Poison Darts
ABILITY 2
Fire 15 dart projectiles in a cone, dealing 20 [35% Strength and 45% Intelligence] Physical Damage and poisoning enemies hit. • Poisoned enemies repeatedly take 10 [15% Strength and 25% Intelligence] Physical Damage and are Slowed.
- Poison ticks every 0.5s.
- Enemies can only be hit by 3 darts, with each after the first doing reduced damage.
- Enemies can only be hit by 7 darts, with each after the first doing reduced damage.
- Damage: 20/30/40/50/60
- Damage Scaling: 35% Strength and 45% Intelligence
- Damage Per Tick: 10/15/20/25/30
- Damage Scaling Per Tick: 15% Strength and 25% Intelligence
- Subsequent Dart Damage: 30%
- Slow: 20/22.5/25/27.5/30%
- Slow Duration: 3s
- Reduced Poison Damage: 50% from split projectiles
- Reduced Poison Slow: 50% from split projectiles
- Range: 8.8m
- Cone Angle: 110 degrees
- Cooldown: 15s
- Cost: 60/65/70/75/80

Rising Jaguar
ABILITY 3
Dash in the direction you are currently traveling before rising in the air, becoming CC Immune. • While in the air, you fire darts at all nearby enemies, dealing 65 [50% Strength and 35% Intelligence] Physical Damage. • Enemies affected by Poison Darts take additional damage.
- Enemies around you when the Dash starts will still be hit.
- Damage: 65/115/165/215/265
- Damage Scaling: 50% Strength and 35% Intelligence
- Bonus Damage: 30/35/40/45/50%
- Radius: 4m
- Radius: 4.8m
- Cooldown: 16s
- Cost: 60/65/70/75/80

Darkest of Nights
ABILITY 4
Shroud enemy gods in darkness, creating an area they cannot see out of. During this time you have increased Basic Attack range, Basic Attack projectile speed, Attack Speed and Movement Speed. • If an enemy god leaves the area, they are affected by a decaying Slow.
- Attack Speed: 20/30/40/50/60%
- Movement Speed: 20/30/40/50/60%
- Increased Attack Range: 6.4
- Increased Projectile Speed: 25%
- Buff Duration: 3s
- Debuff Duration: 3s
- Initial Slow Amount: 60%
- Slow Duration: 2s
- Radius: 7.5m
- Cooldown: 90s
- Cost: 100