Maya Maya

Xbalanque

Hidden Jaguar Sun

Level
Stat Name Stat Value
Max Health 591.4
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.14
Physical Protection 18.1
Magical Protection 26.1
Movement Speed 365
Base Attack Speed 1
Attack Speed Percent 1.51
Inhand Power 48
XP Requirement 0

XBALANQUE COMMUNITY GUIDES

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No guides available yet.

XBALANQUE PRO BUILDS

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Middle
VICTORY | 42m 33s |
6 / 8 / 12
Middle
VICTORY | 30m 44s |
2 / 3 / 6
Middle
VICTORY | 45m 24s |
6 / 7 / 14
Solo
DEFEAT | 37m 18s |
4 / 4 / 0

XBALANQUE COMMON ELITE BUILDS

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There is not enough data at this time to show builds from this God.

Xbalanque Basic Attack

BASIC

Fire a projectile that deals 0 Physical Damage to the first enemy hit.

NOTE 1: Projectile stops on first target hit, and does not pass through walls.

  • Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
  • Range: 8.8m
  • Radius: 0.48m
  • Cooldown: 0s
  • Cost: 0

Dead of Night

PASSIVE

Deal damage to enemy gods to gain stacks. Each stack provides Strength or Intelligence, whichever is higher. At 3 and 6 stacks you gain an additional buff of Strength and Intelligence.

  • Each stack requires more damage dealt to gain the next stack.
  • Strength: 4 Per Stack
  • Intelligence: 6 Per Stack
  • Strength: 10 Per Empowered Stack
  • Intelligence: 15 Per Empowered Stack
  • Damage: 1000 to gain first Stack
  • Damage increase each subsequent Stacks: 1000
  • Cooldown: 0s
  • Cost: 0

Branching Bola

ABILITY 1

Level

Poison Darts

ABILITY 2

Level

Fire 15 dart projectiles in a cone, dealing 20 [35% Strength and 45% Intelligence] Physical Damage and poisoning enemies hit. • Poisoned enemies repeatedly take 10 [15% Strength and 25% Intelligence] Physical Damage and are Slowed.

  • Poison ticks every 0.5s.
  • Enemies can only be hit by 3 darts, with each after the first doing reduced damage.
  • Enemies can only be hit by 7 darts, with each after the first doing reduced damage.
  • Damage: 20/30/40/50/60
  • Damage Scaling: 35% Strength and 45% Intelligence
  • Damage Per Tick: 10/15/20/25/30
  • Damage Scaling Per Tick: 15% Strength and 25% Intelligence
  • Subsequent Dart Damage: 30%
  • Slow: 20/22.5/25/27.5/30%
  • Slow Duration: 3s
  • Reduced Poison Damage: 50% from split projectiles
  • Reduced Poison Slow: 50% from split projectiles
  • Range: 8.8m
  • Cone Angle: 110 degrees
  • Cooldown: 15s
  • Cost: 60/65/70/75/80

Rising Jaguar

ABILITY 3

Level

Dash in the direction you are currently traveling before rising in the air, becoming CC Immune. • While in the air, you fire darts at all nearby enemies, dealing 65 [50% Strength and 35% Intelligence] Physical Damage. • Enemies affected by Poison Darts take additional damage.

  • Enemies around you when the Dash starts will still be hit.
  • Damage: 65/115/165/215/265
  • Damage Scaling: 50% Strength and 35% Intelligence
  • Bonus Damage: 30/35/40/45/50%
  • Radius: 4m
  • Radius: 4.8m
  • Cooldown: 16s
  • Cost: 60/65/70/75/80

Darkest of Nights

ABILITY 4

Aspect of the Nightstalker

Branching Bola is no longer a toggle but provides 3 fires of ability based projectiles. Poison Darts requires less hits to deal full damage. Darkest of Nights loses existing buffs but resets Poison darts and provides increased ability damage.

Level

Shroud enemy gods in darkness, creating an area they cannot see out of. During this time you have increased Basic Attack range, Basic Attack projectile speed, Attack Speed and Movement Speed. • If an enemy god leaves the area, they are affected by a decaying Slow.

  • Attack Speed: 20/30/40/50/60%
  • Movement Speed: 20/30/40/50/60%
  • Increased Attack Range: 6.4
  • Increased Projectile Speed: 25%
  • Buff Duration: 3s
  • Debuff Duration: 3s
  • Initial Slow Amount: 60%
  • Slow Duration: 2s
  • Radius: 7.5m
  • Cooldown: 90s
  • Cost: 100
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