
Khepri
The Dawn Bringer

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 672.3 |
Max Mana | 296 |
Health Per Time | 1.84 |
Mana Per Time | 2.25 |
Physical Protection | 20.52 |
Magical Protection | 29.7 |
Movement Speed | 375 |
Base Attack Speed | 0.93 |
Attack Speed Percent | 1.33 |
Inhand Power | 42.18 |
XP Requirement | 0 |
KHEPRI PRO BUILDS
View allKHEPRI COMMON ELITE BUILDS
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Khepri Basic Attack
BASIC
Deal 0 Magical Damage to an enemy in front of you.
NOTE 1: If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
NOTE 2: Has a 3 hit chain. Attacks in order of 1, 0.5, 1.5x damage and swing time.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 1.92m
- Cone Angle: 120 degrees
- Cooldown: 0s
- Cost: 0

Fortitude
PASSIVE
Every 5s apply a 2% Health Shield to yourself and nearby allies. • The interval is increased to 10s if you have taken or dealt damage in the last 5s
- Shield Duration: 15s
- Cooldown: 0s
- Cost: 0

Abduct
ABILITY 1
Lunge forward, grabbing and pulling backwards the first enemy god hit. • This deals 80 [40% Intelligence] Magical Damage • Gain Physical Protection and Magical Protection while pulling a god and for 3s afterwards • The lunge damages enemies you pass through
NOTE 1: Enemies are Silenced for the duration of the Grab
- Damage: 80/130/180/230/280
- Damage Scaling: 40% Intelligence
- Silence and Grab Duration: 1.5/1.6/1.7/1.8/1.9s
- Protections: 10/20/30/40/50
- Range: 6.4m
- Cooldown: 14s
- Cost: 60

Rising Dawn
ABILITY 2
Roll the sun forward, setting ablaze all enemies it touches. • Affected enemies repeatedly take 10 [5% Intelligence] Magical Damage over time • Affected enemies have reduced Physical Protection. • Allies hit gain Damage Mitigation • After reaching max distance the sun sets, reapplying all effects in a larger area.
NOTE 1: Damage hits 11 times, hitting every 0.3s.
- Damage Per Tick: 10/14/18/22/26
- Damage Scaling Per Tick: 5% Intelligence
- Physical Protection Reduced: 5/10/15/20/25%
- Damage Mitigation: 10/15/20/25/30%
- Buff and Debuff Duration: 3s
- Range: 11.2m
- Cost: 50/60/70/80/90
- Projectile Radius: 1.6m
- Explode Radius: 3.7m
- Cooldown: 12s

Solar Flare
ABILITY 3
Call down the sun's ire, dealing 60 [30% Intelligence] Magical Damage and Rooting enemies in an area.
- Damage: 60/115/170/225/280
- Damage Scaling: 30% Intelligence
- Root Duration: 1.25/1.3/1.35/1.4/1.45s
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 13/12.5/12/11.5/11s
- Cost: 60/65/70/75/80

Scarab's Blessing
ABILITY 4
Bless an allied god for 5s. If the blessed ally would die while blessed, they are instead revived at Khepri's location. • Blessed allies are cleansed of crowd control effects • Blessed allies receive Strength, Intelligence, and Movement Speed • Blessed allies are Slow Immune • Successfully Revive an Ally to gain a permanently stacking buff of 2 Protections
NOTE 1: Executed allies do not revive
- Movement Speed: 20/22.5/25/27.5/30%
- Strength: 10/20/30/40/50
- Intelligence: 10/20/30/40/50
- Buff Duration: 5s
- Revived Health: 20/25/30/35/40%
- Range: 8.8m
- Radius: 2.4m
- Cooldown: 110s
- Cost: 80/90/100/110/120