
Scylla
Horror of the Sea

Type | Default |
---|---|
Collection | Default |
Cost | Unknown |
Voice Pack | Click to Listen |
Stat Name | Stat Value |
---|---|
Max Health | 591.4 |
Max Mana | 320 |
Health Per Time | 1.7 |
Mana Per Time | 2.34 |
Physical Protection | 17.6 |
Magical Protection | 27.4 |
Movement Speed | 375 |
Base Attack Speed | 1 |
Attack Speed Percent | 0.8 |
Inhand Power | 42 |
XP Requirement | 0 |
SCYLLA COMMUNITY GUIDES
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SCYLLA PRO BUILDS
View allSCYLLA COMMON ELITE BUILDS
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Scylla Basic Attack
BASIC
Fire a projectile that deals 0 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0

Quick Learner
PASSIVE
Your abilities gain an additional effect at max rank. In addition, gain Intelligence and Mana Regen for each max rank ability.
- Intelligence: 20 Per Max Ability
- Mana Regen: 1 Per Max Ability
- Cooldown: 0s
- Cost: 0

Sic 'Em
ABILITY 1
Send two hounds forward, Rooting, Crippling, and dealing 60 [75% Intelligence] Magical Damage. • At max rank, the two closest enemies to the first target will also be hit.
NOTE 1: Projectile stops on walls.
- Damage: 60/110/160/210/260
- Damage Scaling: 75% Intelligence
- Root Duration: 1.75s
- Cripple Duration: 1.75s
- Range: 10.4m
- Radius: 0.48m
- Explode Radius: 2.4m
- Cooldown: 10s
- Cost: 60/65/70/75/80

Crush
ABILITY 2
Creates a magical field that Slows enemies. After 5s it detonates, dealing 100 [85% Intelligence] Magical Damage. • At max rank, enemies in the area also have their Magical Protection reduced and the field persists if detonated early.
NOTE 1: Reactivate to detonate the field early.
- Damage: 100/155/210/265/320
- Damage Scaling: 85% Intelligence
- Slow: 30%
- Magical Protection Reduced: 15%
- Range: 8.8m
- Radius: 3.2m
- Cooldown: 10s
- Cost: 70/75/80/85/90

Sentinel
ABILITY 3
Summon a sentinel at the target area, granting vision of enemies for 5s. Reactivate the ability to Leap to the sentinel location and gain a buff that causes your next Basic Attack to deal 20 [50% Intelligence] Magical Damage. • At max rank, hitting an enemy god with the empowered Basic Attack reduces your active ability cooldowns.
NOTE 1: Sentinel vision is granted through line of sight blockers.
- Damage: 20/25/30/35/40
- Damage Scaling: 50% Intelligence
- Buff Duration: 5s
- Vision Radius: 6.4/8/9.6/11.2/12.8m
- Range: 11.2m
- Cooldown: 15s
- Cost: 70/75/80/85/90

I'm a Monster
ABILITY 4
Become CC Immune for the next 6s, and gain Movement Speed. Reactivate to deal 400 [120% Intelligence] Magical Damage at the target area. • If you kill an enemy god with this attack, the duration resets and you may attack again. • Whenever this ability deals damage to enemy gods you gain 1 stack, killing enemy gods provides 3. At max rank, each stack provides bonus damage to this ability.
- Damage: 400/500/600/700/800
- Damage Scaling: 120% Intelligence
- Movement Speed: 35%
- Bonus Damage: 5 Per Stack
- Bonus Intelligence Scaling: 2% Per Stack
- Range: 9.6m
- Radius: 2.4m
- Cooldown: 90s
- Cost: 100