Janus
God of Portals and Transitions
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 572.7 |
| Max Mana | 320 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.43 |
| Physical Protection | 17.5 |
| Magical Protection | 26.1 |
| Movement Speed | 365 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.4 |
| Inhand Power | 42 |
| XP Requirement | 0 |
JANUS PRO BUILDS
View allJANUS COMMON ELITE BUILDS
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Janus Basic Attack
BASIC
Fire a projectile that deals 5 Magical Damage to the first enemy hit.
NOTE 1: Projectile stops on first target hit, and does not pass through walls.
- Damage Scaling: 100% Strength or Inhand Power and 20% Intelligence
- Range: 8.8m
- Radius: 0.48m
- Cooldown: 0s
- Cost: 0
Passages
PASSIVE
When you pass through a Portal or Threshold, your next ability deals 0 [20% Intelligence] bonus Magical Damage. Stacks up to 2 times.
- Cooldown: 0s
- Cost: 0
Portal
ABILITY 1
Open a portal on a surface. • Wall portals create a passage to the other side • Ground portals Banishes you and enemies upwards, dealing 80 [70% Intelligence] Magical Damage to enemies on landing
- Damage: 80/135/190/245/300
- Damage Scaling: 70% Intelligence
- Secondary Damage: 0
- Secondary Damage Scaling: 0
- Range: 0m
- Cooldown: 12s
- Cost: 70
Unstable Vortex
ABILITY 2
Launch two linked portals, dealing 100 [95% Intelligence] Magical Damage to enemies in their path • Hitting an enemy with both portals deals 20 [20% Intelligence] bonus Magical Damage
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
- Damage: 100/165/230/295/360
- Damage Scaling: 95% Intelligence
- Secondary Damage: 20/33/46/59/72
- Secondary Damage Scaling: 20% Intelligence
- Range: 11.2m
- Cooldown: 9s
- Cost: 60/65/70/75/80
Threshold
ABILITY 3
Unleash a rift that Slows enemies and grants Movement Speed to allies who cross it. • Affected enemies are Phased, causing your next ability to deal 0 [25% Intelligence] bonus Magical Damage and Magical Damage you deal ignores 15% of their Magical Protection • Passive: You and allies gain stacking Movement Speed when crossing the rift or passing through a portal up to 3 stacks
- Damage Scaling: 25/30/35/40/45% Intelligence
- Slow: 25%
- Slow Duration: 3s
- Movement Speed: 15%
- Buff Duration: 6s
- Rift Duration: 3/3.5/4/4.5/5s
- Range: 8.8m
- Cooldown: 12s
- Cost: 50/55/60/65/70
Through Space and Time
ABILITY 4
Fire a global projectile that deals up to 300 [90% Intelligence] [110% Intelligence] Magical Damage and opens portals for allies on any surface it passes. Enemies hit are Phased if Threshold is ranked. • You are CC Immune while firing • Deals 300 [90% Intelligence] Magical Damage when point blank, increasing with distance traveled
NOTE 1: Projectile passes through and damages all enemies, and passes through walls.
NOTE 2: Cannot deal damage to enemies in the fountain
- Damage: 300/375/450/525/600
- Damage Scaling: 90% Intelligence
- Max Distance Scaling: 110% Intelligence
- Distance for Max Scaling: 128m
- Portal Duration: 10s
- Range: 320m
- Projectile Radius: 0.8m
- Cooldown: 110s
- Cost: 70