Ne Zha
The Third Lotus Prince
| Type | Default |
|---|---|
| Collection | Default |
| Cost | Unknown |
| Voice Pack | Click to Listen |
| Stat Name | Stat Value |
|---|---|
| Max Health | 617.6 |
| Max Mana | 296 |
| Health Per Time | 1.7 |
| Mana Per Time | 2.25 |
| Physical Protection | 19 |
| Magical Protection | 27.5 |
| Movement Speed | 375 |
| Base Attack Speed | 1 |
| Attack Speed Percent | 1.46 |
| Inhand Power | 42 |
| XP Requirement | 0 |
NE ZHA COMMUNITY GUIDES
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NE ZHA PRO BUILDS
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NE ZHA COMMON ELITE BUILDS
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Ne Zha Basic Attack
BASIC
Righteous Spirit
PASSIVE
Build Righteous Spirit stacks by hitting enemies to gain Movement Speed. Stacks reset if you have not taken or dealt damage recently. • Critical Strikes grant bonus stacks • Stacks grant Movement Speed • Gaining a stack permanently increases Critical Strike Damage
NOTE 1: Attacks and abilities grant stacks, and Critical Hits grant more. Stacks grant Movement Speed up to a cap and reset if Ne Zha has not taken or dealt damage recently. Each stack gained permanently increases Critical Strike Damage.
- Damage Scaling: 40/47.5/50/62.5/70
- Damage: 0
- Radius: 0.96m
- Range: 8.8m
- Cooldown: 10s
- Cost: 45/50/55/60/65
Universe Ring Toss
ABILITY 1REFIRE
Throw your ring to deal 80 [50% Strength] Physical Damage, then bounce dealing 75 [20% Strength] Physical Damage between enemies, applying Physical Protection Debuff and Slow. Subsequent hits deal 35% damage. • Each hit grants stacking Movement Speed for 1s • Catching the returning ring grants a free single ring dealing 80 [70% Strength] Physical Damage that can Critically Strike
NOTE 1: Subsequent hits on the same target deal reduced damage and strengthen the Slow.
NOTE 2: The ring can bounce additional times as this ability ranks up.
NOTE 3: The free ring from catching the returning ring can Critically Strike.
- Initial Damage: 80/110/140/170/200
- Bounce Damage: 75/100/125/150/175
- Free Ring Damage: 80/110/140/170/200
- Initial Damage Scaling: 50% Strength
- Bounce Damage Scaling: 20% Strength
- Free Ring Damage Scaling: 70% Strength
- Slow: 12.5%
- Physical Protection Reduced: 5/7/9/11/13%
- Debuff Duration: 1s
- Movement Speed: 5%
- Bounce Movement Speed: 10% + 5% Per Additional Stack
- Bounce Attack Speed: 15/17.5/20/22.5/25% + 7.5% Per Additional Stack
- Buff Duration: 5s
- Protections: 10%
- Radius: 0.96m
- Range: 8.8m
- Cooldown: 10s
- Cost: 45/50/55/60/65
Flaming Spear
ABILITY 2REFIRE
Ignite your spear to gain Attack Speed and Critical Strike Chance. • Heal based on your Righteous Spirit stacks
- Attack Speed: 25/32.5/40/47.5/55%
- Crit Chance: 20%
- Buff Duration: 4/4.5/5/5.5/6s
- Heal: 4/6/8/10/12 Per Stack
- Damage: 80/140/200/260/320
- Damage Scaling: 6% of target Base Health + 4% of their Item Health
- Enflamed Percent Health Damage: 4/5/6/7/8% of their Base Health + 4% of their Item Health
- Enflamed Buff Duration: 0s
- Radius: 1.92m
- Range: 4m
- Cone Angle: 90 degrees
- Cooldown: 14s
- Cost: 55/60/65/70/75
Armillary Sash
ABILITY 3
Throw your Armillary Sash, Stunning the first enemy god hit and pulling you to them. • Deal 70 [80% Strength] Physical Damage on arrival • This ability can Critically Strike
NOTE 1: This pull is considered a Leap.
NOTE 2: Ne Zha is Crowd Control Immune and cannot be targeted while pulling to his target.
NOTE 3: The Stun is not affected by diminishing returns.
- Damage Scaling: 80% Strength
- Damage: 70/100/130/160/190
- Stun Duration: 1s
- Radius: 0.96m
- Range: 11.2m
- Cooldown: 12s
- Cost: 75
Wind Fire Wheels
ABILITY 4
Dash forward, gaining Protections and becoming CC Immune. Hitting an enemy god deals 50 [45% Strength] Physical Damage and launches them, triggering a 3-hit combo that deals 23 [45% Strength] Physical Damage. Successful timing can allow these to Critically Strike. • Slam the target down to deal 50 [45% Strength] Physical Damage and Knock Up nearby enemies • After landing, dash back to the cast location
NOTE 1: Press Attack at the right time during the combo to convert hits into critical damage.
NOTE 2: Press Attack at the right time during the combo to cause hits to deal increased Health Damage
NOTE 3: This ability ends early if the target dies during the combo.
NOTE 4: Protections refresh to 5s when the combo ends.
NOTE 5: There is a brief window for the target to cleanse this ability after being hit.
- Initial Damage: 50/105/160/215/270
- Landing Damage: 50/105/160/215/270
- Combo Damage: 23/40/57/74/91
- Initial Damage Scaling: 45% Strength
- Landing Scaling: 45% Strength
- Combo Scaling: 45% Strength
- Enflamed Percent Health Damage: 6% of their Base Health + 4% of their Item Health
- Protections: 30/35/40/45/50
- Protection Buff Duration: 5s
- Radius: 0.96m
- Range: 0m
- Cooldown: 90s
- Cost: 50/55/60/65/70