Chinese Chinese

Ne Zha

The Third Lotus Prince

Level
Stat Name Stat Value
Max Health 617.6
Max Mana 296
Health Per Time 1.7
Mana Per Time 2.25
Physical Protection 19
Magical Protection 27.5
Movement Speed 375
Base Attack Speed 1
Attack Speed Percent 1.46
Inhand Power 42
XP Requirement 0

NE ZHA COMMUNITY GUIDES

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NE ZHA PRO BUILDS

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NE ZHA COMMON ELITE BUILDS

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Ne Zha Basic Attack

BASIC

Righteous Spirit

PASSIVE

Build Righteous Spirit stacks by hitting enemies to gain Movement Speed. Stacks reset if you have not taken or dealt damage recently. • Critical Strikes grant bonus stacks • Stacks grant Movement Speed • Gaining a stack permanently increases Critical Strike Damage

NOTE 1: Attacks and abilities grant stacks, and Critical Hits grant more. Stacks grant Movement Speed up to a cap and reset if Ne Zha has not taken or dealt damage recently. Each stack gained permanently increases Critical Strike Damage.

  • Damage Scaling: 40/47.5/50/62.5/70
  • Damage: 0
  • Radius: 0.96m
  • Range: 8.8m
  • Cooldown: 10s
  • Cost: 45/50/55/60/65

Universe Ring Toss

ABILITY 1REFIRE

Level

Flaming Spear

ABILITY 2REFIRE

Level

Armillary Sash

ABILITY 3

Level

Throw your Armillary Sash, Stunning the first enemy god hit and pulling you to them. • Deal 70 [80% Strength] Physical Damage on arrival • This ability can Critically Strike

NOTE 1: This pull is considered a Leap.

NOTE 2: Ne Zha is Crowd Control Immune and cannot be targeted while pulling to his target.

NOTE 3: The Stun is not affected by diminishing returns.

  • Damage Scaling: 80% Strength
  • Damage: 70/100/130/160/190
  • Stun Duration: 1s
  • Radius: 0.96m
  • Range: 11.2m
  • Cooldown: 12s
  • Cost: 75

Wind Fire Wheels

ABILITY 4

Level

Dash forward, gaining Protections and becoming CC Immune. Hitting an enemy god deals 50 [45% Strength] Physical Damage and launches them, triggering a 3-hit combo that deals 23 [45% Strength] Physical Damage. Successful timing can allow these to Critically Strike. • Slam the target down to deal 50 [45% Strength] Physical Damage and Knock Up nearby enemies • After landing, dash back to the cast location

NOTE 1: Press Attack at the right time during the combo to convert hits into critical damage.

NOTE 2: Press Attack at the right time during the combo to cause hits to deal increased Health Damage

NOTE 3: This ability ends early if the target dies during the combo.

NOTE 4: Protections refresh to 5s when the combo ends.

NOTE 5: There is a brief window for the target to cleanse this ability after being hit.

  • Initial Damage: 50/105/160/215/270
  • Landing Damage: 50/105/160/215/270
  • Combo Damage: 23/40/57/74/91
  • Initial Damage Scaling: 45% Strength
  • Landing Scaling: 45% Strength
  • Combo Scaling: 45% Strength
  • Enflamed Percent Health Damage: 6% of their Base Health + 4% of their Item Health
  • Protections: 30/35/40/45/50
  • Protection Buff Duration: 5s
  • Radius: 0.96m
  • Range: 0m
  • Cooldown: 90s
  • Cost: 50/55/60/65/70
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